Mike Garrison

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Always striving to push my limits and see how good my best is.

Mike Garrison

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Wednesday, May 13, 2009

A new twist for PA races

While in the early stages of developing this years PA "Old School" course we were discussing how to provide the best possible race experience for all the teams that signed up for the more challenging Old School course. Making the assumption that teams undertake races like this largely for the challenge, we wanted to offer a course that let even the fastest and strongest teams push themselves and grind it out for as much time as possible.  However, as is the case with any adventure race, the longer the race, the wider the "spread" between your first and last finishing teams.  So the question was how to keep everyone out there as long as possible...

Some race directors go with the spread and just expect to have teams finishing a "24 hour" course in 15-16 hours. Some directors throw in a "rogaine" section or set up the entire race with rogaine scoring and use the overall CP total as the primary deciding factor in placing.  This keeps even the fastest teams out there for the majority of the time alotted.  I've even done a race where there was a rogaine style orienteering course at the end, but each point was worth a time credit that was deducted from your overall time.  (Time math after racing for 18 hours is NOT easy.)

We've decided to try another approach.  Course designer John McInnes has done races that have used the "advance loop" concept in the past and thought it worked well, so we decided to add it to this years race.  Below is some more info on how the advanced loop(s) will work.

Mike Garrison
Indy Rootstock


Something new in this year’s race is an “advance loop” near the end of the race. In an effort to allow more teams to be official finishers and to increase the challenge for the faster teams there will be one or more advanced loops near the end of the race. There will undoubtedly be many questions about the precise mechanics of the advanced loop(s), so I hope that the following provides a clear explanation of the advanced loop concept. Please feel free to ask questions so that we can refine the rules and make sure that this is clear to everyone.

Advanced Loop Rules
  • Teams arriving at the start of the advanced loop prior to a specified cut-off time will have the option to continue on the advanced loop or to take a more direct route to the finish line. Teams arriving at the start of the advanced loop after the specified cut-off time do not have the option to complete the advanced loop. 
  • Teams are not required to complete an advanced loop to be considered official finishers. Teams that do not complete the advanced loop but reach the finish line before the race cut off time will be referred to as “Standard Course Finishers”.
  • Teams that complete the entire advanced loop and reach the finish line prior to the race cut off time will be referred to as “Advanced Loop Finishers”
  • Standard Course Finishers will be ranked behind all Advanced Loop Finishers.
  • A team that elects to do the Advanced Loop must complete the entire loop to gain any advantage. There is no advantage to completing only a portion of an advanced loop.
  • If a team starts the advanced loop and fails to finish before the race cut off, they will be unranked.
  • Teams that fail to complete the entire advanced loop, but reach the finish line prior to race cut off will be ranked with the Standard Course Finishers according to the time they reach the finish line.
John McInnes

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2 Comments:

Anonymous Anonymous said...

Love the advanced loop concept! Thanks for the explanation. DoubleZero

May 13, 2009 2:59 PM  
Blogger carrie k said...

I can't believe I just subscribed to your blog updates. I am such a dork, but I have to admit I'm fascinated! I love hearing about all of the thought and planning that goes into a race and you guys are really going all out! Can't wait to see how it plays out on race day!

May 18, 2009 1:56 AM  

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